Orbital — a record label that orbits its listeners
A homepage where every release is a body in motion. Tracks pull into focus by gravity; the catalog is a small solar system you steer with a flick.
Open the case →Nullspace is an immersive web studio. We treat the browser as a room, not a document — depth, motion, and light that respond to a body moving through them. The result behaves less like a website and more like a place you remember being.
A homepage where every release is a body in motion. Tracks pull into focus by gravity; the catalog is a small solar system you steer with a flick.
Open the case →An album told as a corridor. Frequencies bloom as light; the further you scroll, the deeper the mix.
Open the case →A trading dashboard rebuilt as terrain. Volatility becomes weather; you watch the storm form.
Open the case →A fintech product tour where each feature is a ring you step into, not a slide you skip.
Open the case →We're seven people who got tired of websites that feel like filing cabinets. So we build the other kind — the ones that stop a person mid-scroll and make them forget, for a second, that they're looking at a screen at all. Then we make it load in under two seconds on a four-year-old phone.
No templates. No stock loops. No "we'll fix the motion later." Every Nullspace build is drawn from a blank canvas and a single question: what should this feel like to be inside of?
Hand-written GLSL, particle fields, fluid simulation, and lighting that runs at sixty frames on hardware people actually own.
Web Audio synthesis woven into the interface, so motion and music are the same gesture — never a muted autoplay afterthought.
Easing, timing, and chained reveals authored like a score. Every transition earns its milliseconds; nothing moves to show off.
Budgeted assets, lazy worlds, graceful fallbacks. The spectacle is real; the payload is disciplined.
Layered, parallaxed, navigable. We design for a cursor that travels through z, not just across x and y.
Reduced-motion paths, real focus order, keyboard routes, captions. Immersion is never an excuse to lock people out.
We start by naming the feeling. One sentence the whole build has to defend. No moodboards until we agree on a verb.
Before a single final pixel, we make the core interaction move. If the toy isn't fun, the site won't be either.
Shaders, type, audio, and layout assembled into one coherent place — then stress-tested on the cheapest device we can find.
We launch, watch real people move through it, and tune the choreography until the room feels inevitable.
Tell us the feeling and we'll tell you whether we're the right room for it — honestly, and within two days. We take on a handful of builds a year, on purpose.