Studio · Real-time 3D

We build worlds you fall into.

Apogee is a real-time 3D studio. We author the seconds before the glass breaks — interactive worlds that load in a browser and stay with you longer than they should.

Act 01 — Departure

Leave the dock.
Trust the dark.

Every project begins with a release. We cut the tether to the obvious, push off from the safe brief, and let momentum carry us into the parts of an idea nobody has rendered yet.

Act 02 — The Portal

A doorway opens
where the math meets light.

Shaders, physics, and a single honest frame rate. We engineer the portal so the audience never sees the engine — only the awe on the other side of it.

Act 03 — Breakthrough

Then the glass
gives way.

The moment the interface dissolves and what's left is just presence — that's the deliverable. We don't ship demos. We ship the feeling of arriving somewhere new.

Selected transmissions from the studio.

Five worlds, five different gravities. Each one runs at sixty frames, in a browser tab, with nowhere to hide.

Configurator · WebGPU

Helios — a sun you can hold

A real-time stellar configurator for a science museum. Visitors rotate, ignite, and collapse a star with a fingertip — 2M particles, no loading screen.

2025Interactive Install60fps
Brand World · WebGL

Vesper Audio

A scroll-driven product world for a headphone launch. Sound waves you walk through.

2025Launch Site
Data · Three.js

Tideline

Live ocean-current data, rendered as a navigable mesh for a climate nonprofit.

2024Dataviz
Game · WebGPU

Orrery

A browser puzzle game built on real orbital mechanics. No install, just gravity.

2024Playable
R&D · Shaders

Field Notes

Our open shader lab — experiments we ship before anyone asks for them.

OngoingLab

What we do between the brief and the breakthrough.

A small studio, deep in the pixels. We take a project from the first whiteboard to the last frame, in-house.

01

Real-time engineering

WebGL, WebGPU, Three.js, and hand-tuned shaders. We make the GPU do things browsers weren't supposed to do — and keep it honest at 60fps on a four-year-old laptop.

02

Scroll choreography

We treat the scrollbar like a timeline. Every reveal is eased, every transition has a reason, and the story only moves as fast as the reader wants it to.

03

Art direction

Light, depth, grain, and restraint. We build a single coherent world and refuse to let anything in that doesn't belong to it.

04

Performance & access

Awe is non-negotiable, but so is everyone getting in. Reduced-motion paths, real focus states, and a graceful floor for slower devices ship with every build.

0
Worlds shipped since 2019
0
People, one studio
0
Frames per second, always
0
Awards we keep in a drawer

Open transmissions

Have a world
in your head?

Tell us the feeling you're chasing — not the spec. We'll figure out the engine. Two new projects a quarter; we'd rather build the right one slowly.

hello@apogee.studio